Mizuki & Caerula Arbor (2024)

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Integrated Strategies #3: Mizuki & Caerula Arbor, (Caerula Arbor is Latin for "Azure Groves") often simply known as Integrated Strategies 3 (IS3) or Mizuki & Caerula Arbor (Caerula Arbor; not to be confused with the eponymous Firstborn Leviathan), is the third theme of the namesake roguelike game mode in Arknights.

Contents

  • 1 Intro
  • 2 Synopsis
  • 3 Difficulty levels
  • 4 Squads
  • 5 Floors
    • 5.1 Operation drops
  • 6 Result
    • 6.1 Scoring
  • 7 Features
  • 8 Miscellaneous
  • 9 Notes
  • 10 Changelog (Global)

Intro

Main article:

Synopsis

Main article:

Difficulty levels

  • Calm Seas and Surging Waves are initially available, while Surging Waves +1 and above are unlocked by completing a run in the preceding level (e.g. Surging Waves +8 will be unlocked once the player completed a Surging Waves +7 run).
  • The specific handicaps of Surging Waves +1 and above are carried over to every succeeding levels, with those increasing enemies' attributes stacked on top of each other.
  • Buff increases the HP and ATK of enemies by the specified percentage on each floor (starting on the 1st floor and increases on subequent floors), using the following formula: Mizuki & Caerula Arbor (1) (a is the total buff, b is the buff percentage, and c is the floor number).
    • Therefore, in the 5th floor at Surging Waves +15, enemies will have their HP and ATK increased to 210%.
    • The secret floor applies the buff at the floor when the player enters it, and do not increase the buff.
  • Score is a modifier to the run's final score.
LevelDescriptionBuffScore
Calm Seas

May the ocean remain this gentle forevermore

  • Starts with "Silent Squad" (friendly HP +45% and ATK/DEF +35%)
  • Progressions in this mode do not contribute for unlocking new Collectibles and Squads.
0%−50%
Surging Waves

The ocean's true visage is gradually revealed

0%0%
Surging Waves +1Friendly units take +15% Elemental Damage build-up.1%+5%
Surging Waves +2Obtains a random cursed Collectible upon entering the 3rd floor.2%+10%
Surging Waves +3Enemies have their RES increased by 10.3%+15%
Surging Waves +43★ and above Operators cost +1 to recruit.4%+20%
Surging Waves +5Boss enemies have their ATK and DEF increased by 15%.5%+30%
Surging Waves +6Start with -15 Light.6%+40%
Surging Waves +7Enemies have their speed increased by 15%.7%+50%
Surging Waves +8Friendly units take +15% Elemental Damage build-up.8%+50%
Surging Waves +9Enemies have their ASPD increased by 15.9%+50%
Surging Waves +10Start with -15 Light.10%+50%
Surging Waves +11Elite and boss enemies have their HP increased by 20%.11%+50%
Surging Waves +12Enemies have their RES increased by 10.12%+50%
Surging Waves +13Friendly units take +15% Elemental Damage build-up.13%+50%
Surging Waves +14The Unit Limit is reduced by 1.14%+50%
Surging Waves +15Elite and boss enemies have their HP, ATK, and DEF increased by 20%.15%+50%

Squads

The three Squads new to Mizuki & Caerula Arbor can be upgraded in Cognitive Shaping.

SquadInformation

Mizuki & Caerula Arbor (4)

Mind Over Matter Squad

Increases the likelihood of a Collectible to be awarded from operations.
  • Emotionalization: Further increases the likelihood of a Collectible to be awarded from operations (overrides the original effect).
  • Sensibility: Can choose a second reward from completing Regional Commissions.
  • 物由心生 (Expansion II): Starts with the Survivor's Contract Collectible (a random Operator gets +20% ATK and DEF at the start of the next operation and every subsequent operations).

Mizuki & Caerula Arbor (5)

Resourceful Squad

Receives 1 dice roll when entering a new floor. Adds an extra option to the Collectible awarded by Wish Fulfilled.[note 1]
  • Practice: Receive 2 dice rolls when entering a new floor (overrides the original first effect).
  • Rationality and Estimation: Starts with an eight-sided die.
  • 为了生存 (Expansion II): Can roll the dice in operations 15 times.

Mizuki & Caerula Arbor (6)

People-Oriented Squad

Operators cost -1 to recruit.
  • Common Sense: Operators cost -1 to recruit and promote (overrides the original effect).
  • Habit: Can choose a second reward from Safe Houses.
  • 万众一心 (Expansion II): Can reach Command Level 11.

Mizuki & Caerula Arbor (9)

Leader Squad

Starts with +2 . Receives 1 after clearing operations.

Mizuki & Caerula Arbor (12)

Gathering Squad

Increases the squad size and Unit Limit by 2.

Unlock condition: Clear the 3rd floor.

Mizuki & Caerula Arbor (13)

Support Squad

Starts with +20 and +2 .

Unlock condition: Obtain 150 across all runs.

Mizuki & Caerula Arbor (17)

Spearhead Squad

Starts with only 1 , but friendly units have their maximum HP and ATK increased by 15%.

Unlock condition: Complete a run with at least 10 remaining.

Mizuki & Caerula Arbor (20)

Tactical Assault Operative

4★ or higher Guards and Vanguards cost -2 to recruit and -1 to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.

Mizuki & Caerula Arbor (23)

Tactical Fortification Operative

4★ or higher Defenders and Supporters cost -2 to recruit and -1 to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.

Mizuki & Caerula Arbor (26)

Tactical Ranged Operative

4★ or higher Medics and Snipers cost -2 to recruit and -1 to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.

Mizuki & Caerula Arbor (29)

Tactical Destruction Operative

4★ or higher Casters and Specialists cost -2 to recruit and -1 to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.

Mizuki & Caerula Arbor (32)

Research Squad

Starts with 3 Objective Shields. Increases the Command EXP from operations by 30%.

Unlock condition: Earn 1000 Command EXP across all runs.

Mizuki & Caerula Arbor (33)

First-Class Squad

Receives a random Advanced Rec. Voucher when recruiting Operators at the start.

Unlock condition: Complete a run with at least 20 Operators recruited.

Floors

FloorStart/failure flavor texts
1st

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Sunshine Coast
The waves pass the steps devoid of footprints, the foam soaking the bricks at the base of the wall. This is a form of clamorous silence, where the land and the sea join in harmony.The wind and waves wrap around your ankles, gently pulling you away from the land and into its embrace.
2nd

Mizuki & Caerula Arbor (35)

Offshore Island
This island is not far from shore, but nobody knows how it came to be. The ocean wind pushes ajar the doors of the buildings here, light and shadow interweaving... Go on–enter, and take a look.A spark of light inside a building is the best way to lure in visitors. As long as they take the bait, this isolated island far from civilization will still be able to feast.
3rd

Mizuki & Caerula Arbor (36)

Raging Billows
The sky darkens, those dangerously beautiful tides shimmering as they gradually become clearer. They quietly spread towards the mouth of the cave on the island, right at our feet.The water rises, sealing the entrance to the cave. The tide stretches its limbs, grabbing onto its prey.
4th

Mizuki & Caerula Arbor (37)

Secret Hotbed
Deeper inside the cave, the moss creeping along the rock walls begins to proliferate wildly, covering the entire surface. Life does not require the light of day to thrive.In places devoid of light, survival is the sole impetus of life. Should you fail to come to terms with this reality, then you will be completely devoured by the life here.
5th

Mizuki & Caerula Arbor (38)

Sacrosanct Cave
The ocean current abruptly veers here, the sound of the rushing tide resembling that of crying. They seem to have been deliberately avoiding this place... Apparently, nature is not the only inhabitant here.A true predator never needs to take action. The invisible helping hand of curiosity will naturally push the next meal into its mouth.
6th

Mizuki & Caerula Arbor (39)

Deep Sea Woodland
The sound of plants breathing resonates at the same frequency, and countless motes of fluorescent light rise amidst the forest like a galaxy hanging upside-down on the ocean floor. What kind of soil could give rise to such a wondrous grove?You applaud nature, but nature only finds you to be noisy. Nevertheless, it will still take you in, whether you agree to it or not.
Secret

Mizuki & Caerula Arbor (40)

Indigo Cradle
Time. Time. Time is their sustenance. Across lengths of time immeasurable, the cerulean branches continue to linger and grow, and thus does life sway and unfurl. This place has everything, and nurtures all.Everything around you is a vibrant cerulean, and you can no longer find any way to escape. The age of plants is boundless, and you have reached the end of this futile search.

Additional information

  • The 6th floor is only accessible by clearing the 5th floor while having any of the following Collectibles:
    • Caerula Animus
    • "Determination" (Expansion II)
    • "Wait and See" (Expansion II)
    • "Hesitation" (Expansion II)
  • To enter the secret floor, enter the "At a Glance" Wander into Wonderland (which only appears once the "Curiosity" Cognitive Shaping node is unlocked) and choose "Try to cleanse the nethersea brand" at the cost of 1 , then choose "Maybe you can take care of some problems for your 'species'" to confirm.
    • The secret floor has four nodes in the following order: Wish Fulfilled > (Emergency) Operation > (Emergency) Operation > Dreadful Foe.
      • The (Emergency) Operations will be those that appear in the 5th and 6th floors.
      • The Dreadful Foe is chosen randomly between Avoid Unsafe Roads, Chilling Curse, and Hunting Group.
    • At least one Call of We Many will be heard even if the player entered the secret floor before completing a run for the first time.
    • Once the secret floor is cleared, the player will be taken back to the floor where they entered it and proceed into the node succeeding "At a Glance".

Operation drops

ISW-NO and ISW-DF operations
Floor(Emergency) OperationDreadful Foe
EXPIngotEXPIngot
1st10 (12)2 (3)N/A
2nd12 (18)2 (3)
3rd14 (24)2 (4)325
4th16 (30)3 (4)N/A
5th25 (38)3 (5)527
6thN/A (45)N/A (5)
Secret29 (38)3 (5)526
ISW-SP and ISW-DU operations
OperationEXPIngot
Indecisiveness31
Supervision Site52
Right in the Kisser94
Insect Infestation/Sniper Squad/Symbiosis123
Tail Between Legs138
Fishing in a Dry Pond141
A New Day, A New Duck146
Fanatical Flames146
"Joy" From a Box163
See the Big Picture212
Reality217
Additional information
  • If the player is forced into the Emergency Operation version of Insect Infestation/Sniper Squad/Symbiosis through the "Booty Bay" Encounter from the 2nd floor onwards, the drops are calculated as if the Emergency Operation is in the 1st floor.
  • The 5th floor's Dreadful Foe only awards the EXP and Ingot when cleared if the player fulfills the condition to enter the 6th floor, as doing so otherwise will end the run instead.
  • Since the 6th floor's Dreadful Foe ends the run when cleared, no EXP and Ingots are awarded from doing so.

Result

Mizuki & Caerula Arbor (46)
Mizuki & Caerula Arbor (47)

When a Caerula Arbor run ends, the ending will be played if the run is completed; if the run fails, the "Unfinished Simulation" message is shown instead.

Afterwards, the Data Rollback (which can be skipped and viewed again from the result screen) will be shown, which highlights the player's actions throughout the run as follows:

  • Path of Light: The player's Light upon entering each floor.
  • Rejection and Enlightenment: The Rejection afflicted on Operator(s) and Enlightenment(s) obtained by the player.
  • Monitor Fate: How many times the player have rolled the dice and how much die rolls that gives off each of the five possible results, and the instance when the player's die lands on the highest and lowest side.
  • Important Points: Will only appear if the player had done the following:
    • Making decisions in certain Encounters.
    • Entered the secret floor.
    • Looted the Rogue Trader, showing the total value of the looted wares.
    • Entered the "Buy Now, Print Now" Downtime Recreation, showing the amount of Originium Ingot spent there.
    • Obtained Breath of the Tide, showing the amount of operations where the Tide-Hunt Knight appears.

After the Data Rollback ends with the message "Rollback Complete", the player will be taken into the result screen, which shows the summary of the run as follows:

You, Dr. {nickname} used the {Squad} and spent xx hrs xx min xx sec starting on yyyy/mm/dd hrs:min:sec
Witnessed the {ending}/Ended your journey at {floor name}

The result screen also shows the following:

  • A flavor text that varies depending on the run's outcome, after the summary above.
  • A list of Operators the player have recruited and promoted during the run.
  • A list of Collectibles and Enlightenments the player have obtained during the run.

Scoring

Floors cleared
  • None: 0
  • 1: 30
  • 2: 80
  • 3: 150
  • 4: 270
  • 5: 400
  • 6: 550
  • 7: 650

The secret floor is counted as one floor should the player enters and clears it.

Steps taken1 × no. of entered nodes
Normal battles fought10 × no. of cleared Operations (including ISW-DU and ISW-SP ones)
Operators recruited2 × no. of recruited Operators
Items obtained5 × no. of obtained items (Collectible; those traded away in Fortituous Opportunity still counts)
Boss battles fought30 × no. of cleared Dreadful Foes
Elite battles fought20 × no. of cleared Emergency Operations

Features

  • Light
  • Dice
  • Cognitive Symbol
  • Cognitive Shaping
  • Ecosequence
  • Memory Mapping
  • Caerula Recorder

Miscellaneous

  • Monthly Contracts
  • Deep Dives (Expansion I)

Notes

  1. Not stated in-game

Changelog (Global)

  • September 1, 2023
    • Ecosequence level cap raised to 110 with two special rewards: Beachside Impressions Furniture Pack II and Integrated Module Data Box.
    • New Memory Mapping: "Starry Seafoam".
  • August 22, 2023: Expansion I
    • Deep Dives introduced.
  • August 1, 2023
    • Ecosequence level cap raised to 95 with Summer Feast as the special reward.
    • New Memory Mapping: "The Watcher".
  • July 1, 2023
    • Ecosequence level cap raised to 80 with Beachside Impressions Furniture Pack I as the special reward.
    • New Memory Mapping: "Lantern Bearers".
  • May 23, 2023 Introduced.

Integrated Strategies themes

#1 (Ceobe's Fungimist)#3 (Mizuki & Caerula Arbor)#4 (Expeditioner's Jǫklumarkar)

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